Showing posts with label d20. Show all posts
Showing posts with label d20. Show all posts

Saturday, November 2, 2019

Minifig!

So, this came in the mail today:


Courtesy of my brah Phil, it's a Heroforge miniature of yours truly. The three B's are there: bald head, bushy eyebrows, and beard. The book and the big d20 are suitable talismans for this part-time DM. And the kilt with Chuck Taylors was my teaching uniform for years.

All in all, not a bad job!

Thanks, man! now I just need to roll up a character to match...


Saturday, June 20, 2015

That's a very low DC on a Craft: Felt skill check

So, whenever I have gone to the Value Village, I have kept my eye out for a wooden box that meets certain specifications. I needed it to be small, but not too small; to be hinged, with a lid that opened 180 degrees (or close to that); and not to look dorky, with puppies or rainbows or some other silly stuff on it. The other day, I finally found it:

It's about four inches across and an inch-and-a-half high. I'm not sure if that critter is a turtle looking up and to the left or a rabbit looking over its shoulder to the right, but it was good enough. 

To make this completely serviceable, I needed some felt, easily obtained from pal JK (who is a real Maker and has all sorts of crafty goods). She kindly left a nice chocolate brown swatch in my mailbox at work, and I got to crafting.


To wit: I cut out liners for the bottom of the box and top of the lid and glued them in. Woo-hoo!

Why this fussing? For this:


A nice dice-tossing box. Looks cool, holds the dice for transport, control the rolls, and keeps me from throwing the dice across the table. The addition of the felt lining tones down the clack-clack noises just enough.

Here's an action shot:


Well, it's not like I am ready for Urban Craft Uprising or anything, but it is a step in the lo-fi direction I seem to be taking these days.

And I have a cool box.

Thursday, March 5, 2015

Why I game


That's my buddy Karmin and I after completing Forbidden Desert, a cooperative board game with individualized player roles and an ever-changing (and hostile) board. With the help of some gaming buddies, we survived sandstorms and the desert sun to explore, find artifacts, and build a flying machine so we could escape. (That's us escaping in the flying machine above.) It was tough go - the first session lasted all of five minutes before we collectively lost, so victory was even sweeter when we pulled together and won. Karmin is making fluttery victory fingers, even.

But moreover, it was damn fun, win or lose.

Games have been occupying a lot of my consciousness lately. I took an on-ground class in Fundamentals of Game Design through the University of Washington last quarter, and followed that up with a Coursera MOOC on Gamification from the Wharton Business School this quarter. Those efforts were in service of my becoming point person for "Gamification in the Classroom" on our campus, and I have been supplementing it with lit reviews and outside reading.

Nothing is hard work if you enjoy it, I guess, and the classes have sure seemed more like play than work. I don't know what else, besides comics, has been as consistent a hobby or avocation for me as gaming. I had to to take a break from actively gaming for a bit, but now I have the space to add some game time back into my schedule, and I am relishing it.

One pal has started a regular board game get-together on Monday nights. We're not talking Monopoly here; we have mostly been playing complex, cooperative games in which all the players work toward a common goal- and against the nasty stuff produced by the draw of a card or the roll of a die. A great example is Arkham Horror, in which a team of adventurers tries to avert Lovercraftian doom:


That one is awfully complex, so we have also played a simpler, more streamlined version called Eldritch Horror:


I find these games cool the because collaboration is a nice switch from competition and because in most of them, there's no elimination of players, even in multi-person games. Everyone gets to hang in until the very end, and that allows everyone to hang out and have a good time.

Which is not to say we don't enjoy a little head-to-head once in a while. Last session we played King of Tokyo, in which players assume the roles of giant monsters and battle each other for control of the city.


 I lost twice and still had a great time.

Of course, the centerpiece of my gaming activity is probably not board games, but tabletop RPGs. Dungeons & Dragons is the version most folks recognize, but there are other flavors as well. Some are very "crunchy" - rules-intensive - and others are looser and more story-oriented.

I have played a lot of Pathfinder, which is a very close relative of D&D. Of course, in this case "playing" means "sitting around with a pencil and paper and bunch of dice and creating a story together." From a distance, it looks more like writer's workshop or a meeting than a game.


But it can start looking a little board-gamey as well, when the crunchiness requires miniatures and a grid to establish the scene and the physical proximity of characters.


Currently, I am running a FATE game (a bit less crunchy than D&D) set in a sort-of ancient Rome and will be starting up a d20 (sort of generic D&D) game set in an alternate-history 18th century North America in a week or so.

I have been taking this walk through this garden of gaming to try to figure out what draws me to it.

One obvious answer that shouldn't be overlooked is the simple enjoyment of the settings and "plots." I'm still a sucker for swashbuckling, and exploring deserts, fighting monsters, and intrepid adventuring will suck me in regardless of the mode: comics, movies, books, or games.

But of course, there's interactivity with the game rules. Learning the rules, figuring out successful strategies, and reaching success through your efforts is rewarding. We've talked a lot about this in the classes, and it all rings true with my personal experience: finding that sweet spot between challenge and frustration gives a satisfaction like no other. We don't often get a chance to feel that in real life, but games can give it to us almost on demand.

Probably most importantly, games facilitate social interaction. From bowling leagues to bridge clubs to Bunco, people use games to make connections, and I am nothing if not a connector.

But moreover, it is damn fun, win or lose. 

I haven't talked as much about games on this blog as about my other geeky stuff; I think I was worried about which register to write in. 
I'm not gong to worry about that anymore, so there'll be some more gamey stuff here in the future.


Monday, February 10, 2014

Random Geekage

So, here's some stuff that's just been hanging about for a bit:

Have you every played Arkham Horror? Heckuva game. Maybe two-three hours of gameplay, and only four days to set things up:



Seriously, it makes Carcassonne look like tic-tac-toe. But it is fun.

***
This was my desk display a while back:


Yeah, I noticed the D20 isn't lying correctly. I've changed offices (and jobs) anyway.

And here's something Super Sissy gave me as a gift:

(Yes, I noticed that the D20 is again out of position.) 

I'm still trying to figure out what to do with them. I feel that they all should be eaten at once; otherwise, it would be like losing a die. But that's too much chocolate for me to eat all at once. I thought of bringing it to to the game and sharing it, but I DM for a party of six, so that would mean I don't get any.

***
A colleague at work is fighting (and beating) a major health challenge, and some frineds of hers gave her this for inspiration:


I'm not sure whether it reminds me more of the Ross Andru WW or the Dick Giordano WW, but it was sure nice to see a superhero-themed artifact at work that I had nothing to do with!

***
The prodigious Mark Evanier posted this picture a little while back:


I am not the biggest Laurel & Hardy fan, but I sure do love me some Spy Smasher. A quick check of the Grand Comics Database revealed that this was the October, 1942 issue. Under Stan's hand there is a photo inset of Kane Richmond. who starred in the serialized motion picture Spy Smasher based on the comics.

(It's not this picture, but I like this one, too.)

It just so happened that just a day or so before I came across the Laurel & Hardy photo, I had been watching the Spy Smasher serial. On my laptop. On an airplane. What a world. Anyway, it made me wonder what the connection was, but I can't find any.

***
Well, that's the ice broken. I think regular blogging will recommence now.