Showing posts with label cons. Show all posts
Showing posts with label cons. Show all posts

Saturday, May 18, 2019

Small wonder

So, yesterday Wonder Wife said she might want to bounce up to Vancouver , BC today to get some vegetarian wonton soup (Vancouver is awesome for finding vegetarian restaurants). When I awoke this morning, my phone reminded me that today was the first day of VANCAF - the Vancouver Comic Arts Festival. So after a breakfast of some fluffy, fluffy eggs*, we nexus-passed through the border and headed to the Roundhouse Mews.


The Roundhouse is a residential/commercial complex in the Yaletown neighborhood near downtown, with a nice interior courtyard and a community center/event space/gymnasium as part of the deal. It was there that this free event was taking place - and yes, it was indeed no charge to get in. Now admittedly, there were no Big Names to be found - and certainly no movie or TV people - but there were a zillion indy comic artists, graphic novelists, illustrators, and cartoonists filling the gym and program spaces.


Besides the absence of Hollywood types, the other difference was the lack of a significant superhero presence. Most of these artists were small press or self-published, and most of the genres represented were historical fiction, horror, fantasy, autobiography - well, I guess just about everything besides superheroes.  The place was abuzz with activity, just like a comic con, only a little bit mellower.


Two things stood out immediately as we cruised the festival. The first was that we could tell how much more multicultural a community Vancouver is, certainly when compared to Bellingham and even when compared to Seattle. It was great to see so many different folk at the event - both as creators and as part of the crowd. The other observation was how LGBT-friendly the event was, in a very intentional and visible way. Not only were there gender-neutral bathrooms and pronoun stickers, but my rainbow tie got me a lot of love.


I managed to keep my spending down to one deluxe GN and this lapel pin, which I will probably wear every day from here on out:

(attributed variously to Jack Kirby and Charles Schulz)

Wonder Wife initially thought she was just going along for the ride, but it turned out to be just her kind of scene. She soaked up the ambiance, chatted with a number of creators, and bought several works, including a comic, some frameable strips, and some illustrations. If she hadn't gotten so hungry for wontons, we might have stayed longer.

All in all, a great visit to swell little con. It's going back on the calendar for next year.

*You should Google that phrase - there's an extraordinary number of responses

Monday, October 12, 2015

Geek Girl Growing Up



So, same again, only different: Geek Girl Con was on, and I went to it, as I have done since the first one (this was the fifth). But now I don't live in Seattle, I live in Bellingham, so it was a one-day, blow-in, blow-out visit, bracketed by early breakfast with pal Margaret on one end and late supper with Super Sissy on the other; pals Karmin and Kate were boon companions for the event itself. (Wonder Wife couldn't make it, despite the big hit she was last year.)

The Con itself seemed different this year as well, and I am not sure it was all me. I had heard that it was a sellout again, and a friend had even mentioned that she couldn't get tickets because she had delayed too long, but the convention center did not seem nearly as crowded or congested as it has in previous years. Maybe I am just confusing the experience with that at PAX or Emerald City Comic Con, or maybe the GGC organizers have just gotten better at managing the event, but whatever the cause, it was a pleasant surprise.

Beyond that, the con just felt, well, mature, for want of a better word. I mean, all the by-now familiar elements were there - the DIY Science Zone, the Geek Girl Connections space, the exhibitors, the place for cosplayers to have their photos taken - but it all felt practiced and established rather than new and experimental. Even the cosplay - and GGC is great for crossplay and and transplay - seemed to have a lot of standards and fewer oh-my-gosh innovations.

Which is not to say this isn't still a great event: the panels I attended (and those K&K reported on) were excellent, the gaming area was robust (I found two games I want to play again), and that special sense of inclusion and positivity still fills the convention center. The little girl at the end of the cosplay contest runway watching the costumed figures with wide eyes and a big smile, being swrpt along with everyone else - that's what the con is all about, I guess, and it's working as well as ever.

No cosplay photos to speak of this year, just a couple of miscellania:


In a wonderful display of its roots, 
GGC featured diverse and inclusive pathfinder signs on the gaming floor.



I offered to get this for Wonder Wife as a teaching outfit, but she passed.

Here are my archives of the event - check 'em out:

Sunday, March 29, 2015

I came, I saw, I conned....


So, this weekend marked the Emerald City Comic Con, an event that has grown in 13 years from a small local gathering drawing fewer than 3,000 people to the third-largest comic con in the country, with an attendance of over 80,000 this year. Since I was shut out last year after foolishly thinking I could get tickets a mere six weeks before the convention, I bought tickets well in advance this time, and attended two of the three days with my geek pal and cosplay fan Margaret. (Wonder Wife, after handling a day of Geek Girl Con last year, chose to skip the sensory overload this time around.)

I have to say, at the risk of sounding like a crotchety old cliche, that the comic-con isn't about comics anymore. No longer is a con a dealers' room, and artists' alley, and some panels with comics creators. The Hollywoodization of geek culture is a fait accompli at this point, and comics qua comics as a common denominator for all the participants is sketchy: a number of elements of the con have only a tangential relationship to comics at best and even those are much better known for representations in other media. The biggest booth seemed to be The Walking Dead, which did at least start as a comic but which is much better known as a television show.

This is not at all a bad thing, but it is a thing. Historically, there have always been fuzzy lines between comics culture and sci-fi culture, and more recently with gaming, and all of those interests overlap with movies and television and video and of course art, so it doesn't seem that this change is unnatural, but more like an evolution.

At the forefront of my mind, however, was the question of what any convention is for at all anymore. 

Back in the day, the dealers' rooms at a con were literally the only place you might find an item to complete your collection and the only place you might run across something you didn't even know existed. Nowadays, no matter where you are, you can find anything you need through an online seller, and there's a wealth of websites and blogs reviewing and critiquing comics old and new to let you know about what's out there. Way back when, meeting an artist at a con might be the only way to get some original art or sketch. Now, just about every artist has their own website selling stuff directly to fans, and many even accept commissions online. Cons have always been when the latest and the greatest developments were previewed or revealed; all of that is leaked online almost immediately now. Conventions have always been the place to meet industry professionals and get that autograph; well, you can still do that today, except that instead of a chance meeting on the convention floor it will be a highly managed photo op that will cost you anywhere from $20 to $90.

I guess what hasn't changed much is the community aspect of a convention: there is a certain feeling that comes from being in a room filled with people who share your interests that cannot be had elsewhere. The panels are nice, the events are fun, the displays are great, but being able to share your experience with others who appreciate many of the same things you do, in much the same way and to a similar level of intensity - that's the cool. It's sort of like the mood at a superbowl party, but with thousands of people over a whole weekend instead of a few friends for a few hours.

Perhaps the best example of this bonding took place when Margaret and I went to the Red Dwarf Fan panel, which was billed pretty much as just a conversation among local fans. Instead, there was a surprise guest: Danny John-Jules, who played Cat in the series, was Skyping in from somewhere in the U.K., right in the middle of location filming for his current TV series. The delight in the room was palpable, magnified by the community that had been created by this particular collection of people self-selecting for this particular fandom. You can't quite get that electric feeling online.


In any case, something is pulling these people in - ECCC was as crowded as all get out. And of course, a significant fraction of those present were in costume. Maybe cosplay is the reason that conventions still exist. It can certainly be an elaborate avocation these days. There were tons of very professional-level designs, and some actual professionals, folks who are paid to come to cons and show off. It was great to see just as much crossplay here as at Geek Girl Con, and Margaret and I got into a very academic discussion about the difference between crossplay (playing a character of a different gender without modifying the costume) and gender-swapping (creating a modified version of the character for a different gender). And there are all the other variations: steampunk versions of anything and mashups being the most frequent.

Saturday night saw a fantastic costume contest with some of the most dramatic and well-executed stuff. Three things things stood out as we watched the parade of characters.

First of all, I just don't get some of these mash-ups, even at the pro level. For example, one entry combined Elphaba from Wicked and Elsa from Frozen. Hunh? Does that even make sense? Or how is it ironic?

Second, the hours and hours of work that go into the competitive costumes make for impressive results - and pretty much guarantee that the pro-am divide is going to remain or even widen. Even Margaret, who loves cosplay and has a pretty mean hand with a sewing needle, says she would never dedicate the time and effort that it would take to make something at that level. Forget about mooks like me. We wished there was some way to showcase the more casual cosplayer.

Third, some of the presentations went beyond costumes into what would have to be classified as practical effects or puppetry. A full-sized Star Wars Tauntaun or Bioshock Big Daddy manipulated by an operator inside, complete with articulated parts and sound effects, is not a costume. Entering these was the equivalent of bringing a submarine to a scuba suit competition. Crazy!

Anyway, I am sure you'll be able to find any number of high-def, high-res videos and stills of the major league cosplayers, so here are some shots of folks just having fun. We especially liked the highly specific and/or obscure stuff.


A great Suzy Bishop and Sam Shakusky. 
They were just tickled  as all get out to be cosplaying.


ST:TOS family fun! I met them right after attending the "Mature Fan" panel.


Get it?

 
Lobster Johnson in the house!


This young woman captured both the look and the spirit of the Kamala Khan Ms. Marvel.


 Not just one...

... but two Jack Knight Starmans. Starmen?


This young Velma-Daphne duo was totally charming.


 Victorian women, Super- and Wonder-wise.


 Awesome Black Manta!


 Bwa-ha-ha! The JLI redux! 
Hey, I've sorta said that before... but this was a nice nostalgia.


Brilliant JLU Hawkgirl - in brilliant sunshine outside!


I stood in line with a friendly She-Ra!


Best FTM gender-bending: Tank Boy! We heart Tank Boy!


Season Two Scully! (Wish she had posed so you could see her great FBI I.D.)

So, as usual, Margaret and I ventured into the cosplay world ourselves. The first day, Margaret cosplayed The Dude and I was Walter from The Big Liebowksi. Margaret had a beard all ready to wear, but her first event was Geek Speed-dating, so she chose not to wear it right away, and actually never got a chance to put it on. Nonetheless, in her bathrobe and shorts and with her container of half-and half, she got a lot of props.


At the bus top on the way to the con.

No one guessed I was Walter. I just looked like a guy in a hunting vest and cargo shorts. I tried to attribute this to my being alone most of the day, but even when Margaret and I were together, and even when I put on my yellow range glasses with the aviator frames, people didn't go "Ah!"

On the second day, Margaret went as Alex Millar from the fifth season of the British series Being Human. That's about as obscure a character as one can cosplay, and since the outfit is a green dress and  leather jacket, it doesn't immediately read as a costume. So, just like with Walter, no one recognized it. In shame, Margaret borrowed a Steampunk Boba Fett helmet to create the mashup Steampunk Boba Alex.

I made that last part up, she was just playing with the guy.

I had given up on cosplay for the second day and just wore my normal clothes. About a half-dozen people commented on my appearance, telling me how much they liked my look. That's an example of comic-book irony for sure.

Fan-Walaka action figure, comes with with water bottle and con program.

Believe it or not, this is actually an abbreviated report: I skipped Sunday at the con, giving my ticket to a pal so he could attempt to get his model TARDIS signed by some Doctor Who cast members, and Margaret had to go it alone (and went as Ianto from Torchwood). It worked out okay; it was a great time, but totally exhausting, just because of the scale and scope.

We'll see about next year.

Sunday, October 12, 2014

Geek Girl Con Goes Fo(u)rth!

So, I made it to Geek Girl Con again this year - a four-peat! (is that even a thing?) I was intrigued by the inaugural event in 2011, gushed over it some more in 2012,  and gave a late report on it last year, and herewith is this year's installment.

Let me say again the GGC is the most inclusive, accepting, laid-back con I have attended; the contrast with the PAX event a few weeks ago couldn't be more striking. In addition to the Usual Suspects, I used an extra pass to pull in my colleague and office-neighbor, a biology instructor. She brought along her son and daughter and was not only thrilled to find so much pro-STEM content aimed at girls, but found herself having a great time right along with her kids, even though she is almost totally non-geek. It's just that kind of event.

This might have been the best year yet for me; here are three highlights before the usual parade of pictures.

Wonder Wife

As I predicted last year, the addition of Introvert Alley (a quiet-only zone where people can go to de-stress) was enough to get Wonder Wife to attend along with me, and she did so in style: we went as a cosplay team, Artie Nielsen and Claudia Donovan from Warehouse 13, the steampunkish Syfy series.



I think I did a pretty good job.





But I think Wonder Wife was spectacular!






Wonder Woman

Before yesterday, I would have told you that the last time I had sought an autograph was from Isaac Asimov at a Sci-Fi Convention in New York in 1978 (and that's a story for another time). I have never considered autographs important or even sensical.  Well, at this GGC I broke that longstanding streak: one of the guests was Susan Eisenberg, the talented voice actress who portrayed Wonder Woman in the Justice League animated series and several other projects, along with her other geeky and non-geeky work. That show, and her interpretation of Diana, has given me so much enjoyment that I just got swept up. I'm going to display the autograph proudly in my office.


Wonderful to Say (mirabile dictu)

As great as my costume was and as natural as that wig looked, I discovered after attending my first panel that the hairpiece did need some adjustment, so I went into the men's room and trimmed it with the scissors on my Swiss Army Knife (Officers' Model). A little while later, I discovered I was without my knife, apparently having left it in the restroom. I looked fruitlessly and then checked Lost & Found with little hope. They didn't have it, but took my name and number and said they'd let me know if it turned up.


I didn't expect anything, but a couple of hours later I got a text telling me the knife had been turned in. When I picked it up, the Agents (that's what they call con staff) said that even though it had been found elsewhere than I described, when it was turned in they connected it to me right away.

Tell me at what other convention of 5,000 or so people would an easily transportable, untraceable, hundred-dollar item be turned into Lost & Found and proactively returned to its owner? GGC is just that kind of event.

The Photos!

Pride of first photo goes to my partner in crime Margaret, who this year came as Ianto from Torchwood. The coffee cups turned out to be the critical part of the cosplay!


After all the reboots and re-interpretations, it was cool to see Classic Sherlock.


A totally adorable Korra; we didn't get to see it, but she was faux-waterbending with foil ribbons.


Groot meets the Dalek!


Jeanie showed up, just for Super Sissy (who is a big fan).


Agent Hill of SHIELD has a burgeoning fan following:


I am not familiar with Kill la Kill, the anime these characters are from, but these girls were rocking it awesome:


Sunday's con was at the same time as a Seahawks game, and this cosplayer covered both with SeaHawkgirl, complete with Shayera's name on the uniform and a spiked football for a mace.



After Captain Marvel won her round, I played on this giant Tsuro game. And lost.


So, listen to Wi-Fi the Robotic Squirrel: come to Geek Girl Con!




See y'all next year!

Saturday, August 30, 2014

PAX be with you

So, thanks to the good offices of buddy Karmin, today I attended PAX Prime, the Penny Arcade-sponsored game-centric expo right here in the Emerald City. Karm is going all four days of the long weekend; I just signed on for Saturday and Sunday.

I must admit, a lot of the stuff went right past me: I have never been a console gamer, so the platform wars, hardware, and all that stuff isn't even on my radar. There was a whole slug of tabletop stuff, much more my speed, but it was a slog to try to get through it and actually watch a demo. We attended one panel on player-developed narrative in gaming, which sounded promising but failed for lack of a strong moderator.

Overall, it was an exhausting day that felt like a lot of wheel-spinning, but I'll try it again tomorrow.

Here's a little video impression of today:


Friday, May 10, 2013

Professional Development

So, the American Library Association 2013 Annual Conference is being held in Chicago this year.


Even though it's a hairsbreadth outside my domain as an English instructor, I may add it to my professional development activities this year. Why? Because of this:

Unbeknownst to me (and even to some of my library buddies), the track of sessions on graphic books at the ALA conference has grown so much that since last year they have been branding it as a mini-comicon within the conference. The purpose of the focus is to help ALA members "innovate and raise the profile of graphic novels and comics in their library or school." Yeah! While librarians, particularly public YA librarians, have been at the forefront of mainstreaming comics since the beginning, I had no idea that even the library establishment has embraced graphic books so strongly.

GraphiCon features an Artist Alley, with guests including Gene Yang, Chris Giarrusso, Faith Erin Hicks, Paul Pope, and many others; the Graphic Novel Stage for author talks and creator sessions; and a Graphic Novel Pavilion. The conference sessions look pretty cool, too; here's a sampling:

http://comicsaregreat.com/ala12

Busting the Comics Code: Comics, Censorship, and Librarians

Get Graphic in the Library: Celebrate timeless superheroes and villains of Graphic Novels and the art of ensuring their timelessness throughout the ages.

Krosoczka! TenNapel! Telgemeier! Graphic Novels Your Kids Love By Names You Can’t Pronounce.

Let's talk comics: A roundtable discussion with a line-up of comics creators and professionals, librarians and others

Comics Quickfire! A fast-paced game show where volunteers are paired off with professional cartoonists in a series of fun-filled drawing challenges!

Why do you make graphic novels? (And how can I do it too?)




Looks to me like the perfect intersection of professional development activities and personal avocation.


Postscript: Of course, if this is to be a permanent feature (which it looks to be), I can always look forward to the 2014 venue: Las Vegas. The story, according to a librarian pal, is that "they last had the conference in Vegas in the 80's and haven't been back because so many people didn't make it to their committee or even presentation commitments because they were partying too hard!" Librarians gone wild!

Sunday, August 12, 2012

Geek Girl Con 2012

This weekend is Seattle was is (it's still going on) Geek Girl Con 2012.  I wrote about this event last year, when I attended the inaugural event; the con has already picked up a head of steam, grown in size and depth, and moved to a bigger and better location. GGC is ahead of the curve and well on its way to becoming a Big Thing®, and I'll be able to say I was there Back In The Day.

I can't go today and so could only attend yesterday's session, and I didn't even get to stay around for the Con-Cert, which included one of my favorite alt-nerd sister acts, The Doubleclicks, always one of the biggest draws (for me) at any geek event. But even though I could only attend for a brief time, I got the same great feeling of inclusion, community, and creativity that I felt last year - this really is a special kind of event and one of the few occasions that makes me wish I had a daughter, if only so I could bring her here.

I made a smartphone video again, this time focusing on the cosplay and crossplay. I hope Angela & Aubrey don't mind that I used their music for the background.